DISTRIBUTION AND IMPLEMENTATION

We are expanding multichannel distribution to include entirely new XR platforms.

We divide distribution depending on the project and its needs.

We always assume distribution in traditional channels, whether through websites, existing VOD or social media platforms. However, we also add completely new media like XR to it.

B2c projects should be distributed as widely as possible.

We have prepared a pipeline in which we first launch the application on socialVR platforms such as: VRChat, AltSpace, BigScreen, RecRoom and in the future Horizon (Facebook). Several million people spend time in them every month.

If there is a need, we can upload XR app to stores, like  Oculus, WindowsXR, PlayStationVR or SteamVR or build webXR, full XR website. 

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